SHADOWBRINGER
Our Story
Spoilers up to current patch below.

Gale Arkwright
Race: Midlander Hyur
Sex: Male
Orientation: Heterosexual
Age: 25
Nameday: 11th Sun of the 3rd Umbral Moon
Guardian: Azeyma, the Warden
Jobs: Archer, Warrior, Dragoon, Monk, Samurai, Dark Knight, Paladin, Viper
Voice: Joe Dempsie
A humble adventurer, in way over his head. Selfless to a fault, Gale is incapable of ignoring those in need, becoming quite infamous for doing everything in his power to help just about anyone who needs it. Through his many adventures, he's come to be known as a Warrior of Light and Darkness both. Once nothing more than a simple mercenary, Gale has realized he plays no small role in the grand cosmic tale by which his fate is bound. Despite grievous losses, bitter truths, he maintains his stubborn idealism as a defender of the weak. Together with the Scions of the Seventh Dawn, he fights for those he has lost and those he can yet save.An ordinary man by outward appearances, Gale's done his best not to let the fantastic elements of his life divorce him from his humanity or humility. He's naturally kind, sarcastic, and wise, a would-be scholar were his talents not better suited to Disciplines of War. By a combination of introversion and personal caution, he practices a simple form of stoicism, speaking up only as he feels necessary and garnering a reputation as a semi-mute in the process. Unfortunately, this is often a mechanism by which he attempts to mask his trauma, all too often suppressing his own pain to better care for others. More than anything, Gale is driven by a singular desire to protect, most commonly extended to any innocent, but most fiercely for those he is close to. This can lead him to act contrastingly as a compassionate caregiver to the needy and an unrelenting crusader against those who have harmed his wards. At the core of his being, Gale is a hero and heroism is the ideal he constantly strives to uphold.With the Final Days averted and the Scions “disbanded”, the Warrior of Light finds himself in a most unfamiliar position. Having no enemy to overcome or calamity to avert for the first time since he began his career, Gale is somewhat perplexed by his newfound freedom. An adventurer to his core, he struggles to define himself outside the role he has become so known for. With Hades' final missive to seek out the mysteries the star yet holds, he turns to travel in his restlessness. After his recent trials in Tural, he finds himself at the threshold of a new adventure and a link to his former self. With a new thread to pull at, he seeks to uncover the truth of yet another Ancient mystery beside his true compatriots.
SUNDERED SELVES
Fray
Gale's mentor as a Dark Knight, or so it would seem. Otherwise known as Esteem... or Gale Arkwright. In reality, the corpse Gale found was just that. The entity that claimed to be the deceased Fray Myste is in fact a splinter personality made manifest by Gale's reaction to the Dark Knight's Soul Crystal, personifying all his anger and pragmatism into a brutally effective darkside. Infuriated by the injustices they've suffered and the ingratitude of so many they've helped, Fray gave a voice to Gale's many frustrations from his own lips, with Gale none the wiser. When Fray's patience reached its end and he revealed the truth to his other self, the two clashed in a bid for control, with Gale emerging victorious. Still lingering in the depths of Gale's psyche, Fray has come to find some measure of closure and peace with his other self, yet is quick as ever to deliver a sardonic barb where it needs be placed.In the course of training better left forgotten, Gale awakened to a facet of himself known as the Inner Beast and various other grand, ridiculous monikers. An unstoppable shadow of the self fueled by fury... that is where Fray finds his origins. The trauma of his many trials only served to prod the beast within his cage until fresh from the Bloody Banquet, a corpse and a crystal finally opened the door. Though considerably less hostile since their confrontation, Fray is still Gale at his most embittered and cynical. The first part of himself to doubt, question, and lash out, Fray is effectively a self-defense persona for the perennially abused Warrior of Light, quite literally so at the invocation of Living Shadow. The more intense Gale's anger and the more he taps into the darkness within himself, the more apparent Fray's portion of his personality will be.


Myste
A second splinter personality manifested by the Dark Knight's Soul Crystal, taking the form of a young Elezen boy, bearing a striking resemblance to two dearly departed friends. Myste is all of Gale's guilt and grief over the death he deals and the lives he's failed to save personified as a living suicidal urge, able to conjure frighteningly powerful simulacra of the dead. Desperate for forgiveness for his own sins, he attempted to kill Gale with these phantoms in the vain hope of salvaging his own morality. However, Gale and Fray worked together to overcome Myste's assault, a compromise that finally allowed him to forgive himself for the lives he's taken and lost. Accepting the burden he must carry, he walks on without fear of the end that awaits him.Drawing most heavily from his childhood and self-loathing, Myste's portion of Gale's personality is most evident at his most vulnerable. A smile better suits a hero and so that hero should keep smiling, even when shaken to his core. Where Fray is Gale's rage barely restrained, Myste is his sorrow hidden away. In bouts of melancholy without an ally to shield or enemy to defeat, the weight of Gale's trauma can burst forth like a fractured dam. In his darkest moments, Gale is this distraught boy who struggles forgive himself for failing to save everyone.
Ardbert Hylfyst
A Warrior of Light from the First, bearing a startling similarity to Gale in personality, appearance, and circumstances. First meeting as enemies by an Ascian scheme, Ardbert and his fellow Warriors of Darkness would try to plunge the Source into a new calamity by provoking the summoning of Primals and inevitably attempting to assassinate Gale. It was only thanks to the duplicitous wit of Urianger that Ardbert and his fellows were defeated and informed of their manipulation by Elidibus. The Warriors of Darkness corrected, they traveled with Minfilla back to the First to stop the Flood of Light they had inadvertently caused. While the other warriors sacrificed themselves to empower the Oracle's halting of the Light, she refused Ardbert's sacrifice, speaking of a grander destiny that would leave him a ghostly shade able to do no more than watch as his world slowly came to ruin.Gale's arrival in the First changed that, being singularly capable of seeing and interacting with the Warrior gone half-mad from a century of complete isolation. Reconnecting with his former enemy, Ardbert and Gale would quickly warm to each other, bonding over their disconcertingly similar lives. Of course, this was no mere coincidence. The two men would discover themselves to be fragments of the same sundered soul, an Ancient of immense import. In Gale's darkest hour, Ardbert willingly rejoined himself to Gale, empowering them enough to withstand the excess light within them and forge it into a blade of unmatched might. Even now, they fight as one.In all respects, Gale and Ardbert might as well have been the same person in the time before the Flood of Light. If there is a difference to be found between them, it is that Ardbert succumbed to the veritable avalanche of tragedy that was brought down on his world, in part by his own hand. While a darker turn the Warrior of Light could have taken, Ardbert is once more every bit the hero he was in his prime, though significantly matured for his struggles. With a veritable second chance at life rejoined to a man who is effectively his doppelganger, Ardbert means to make the most of their future.


Azem
Long ago, the people of Etheirys lived a simpler, more peaceful existence. There was no need that went unfulfilled and no great cause to rise to arms over. As such, when tragedy did arise, seldom few were equipped to combat it. Yet in their cries for a savior, one would unfailingly emerge. This traveler would appear to right wrongs, defend the weak, and lay low the mighty with nary an expectation of reward. They did not fight to prove themselves strong, to gain power, or even bask in the esteem of others. No, they fought so that they might help people, find friends among them, and enjoy the simple thrill of adventure. Thus was born the legend of the eldest hero, the Warrior of Light, an Ancient known as Azem.The fourteenth seat of the Convocation, traveler of the world and counselor to the people, the Ancient Gale was before his soul was sundered. Though he was the last to hold the seat and even leave it, he embodied the spirit of all the Travelers who had come before him. Once a genius young student in Ancient academia, he came to be known among his fellows as the Shepherd of the Stars and was elected to the seat of Azem at the recommendation of the previous Traveler, Venat, his longtime mentor. Foremost among his many talents was his uncanny ability to find allies wherever he went and gather them to his side. This defining trait would form the basis of his signature magic, an invocation to summon his friends no matter the circumstance. Among his many compatriots were the soulseer Hythlodaeus and the great Emet-Selch, Hades. However, in the Final Days of Ancient civilization, he recused himself from the Convocation, refusing the sacrificial gambits of his closest friends and mentor. Even so, Hades forged for him a memory crystal in secret, a last gift to his dear friend delivered only a tad late.With the crystal of Azem, Gale is now cognizant of the Ancient he once was and how much of his personality he has retained. Azem is both Gale's ideal self and the instinctual core of his psyche, influencing every aspect of his character. Having succeeded where he failed in his past life, Gale forges ahead beyond the salvation of the star to the new adventures that await.
Academia Eorzea
The former star pupil of the Academy of Light, Gale Arkwright, nicknamed the Warrior of Light for his excessive volunteer efforts throughout the school and beyond. After graduation, he found a short period of success as a defense attorney with the Leveilleur Law Firm, until a particularly intense case turned sour left him bitter and disillusioned with the legal system. Stepping away from practicing law, Gale went into the business of private investigation, opening the Myste Detective Agency. With his partnered investigator, Sidurgu Orl, he pursues his own brand of justice, using his legal knowledge, investigation skills, and martial prowess to protect the weak from the strong.…Yet despite all this, Gale can’t shake a pervasive sense of deja vu, as though this isn’t the first time he’s met these people in circumstances similar, yet remarkably different. Returning to his alma mater as the now united Eorzea Academy, he serves as an advisor to a number of clubs at the institution, hired on by Principle Tataru to investigate strange goings on within the school. Out of all the mysteries before him, he’s most determined to get to the bottom of this one that seems to creep into every facet of his life.
